“The Department of Computer Graphics Technology (CGT) offers the Master of Science degree with a thesis option. Students may choose courses that deal with virtual and augmented reality, product lifecycle management, and interactive media research.” Below are some degree theses on the aforementioned subjects and topics.
To see the theses advised by a specific faculty member, click the faculty name below.
- Nicoletta Adamo-Villani
- Bedrich Benes
- Vetria Byrd
- Yingjie Chen
- Patrick Connolly
- Clark Cory
- Hazar Dib
- Esteban Garcia
- Ronald Glotzbach
- Colin Gray
- Nathan Hartman
- Raymond Hassan
- Tim McGraw
- Craig Miller
- James Mohler
- Carlos Morales
- Amy Mueller
- Paul Parsons
- Nancy Rasche
- Mihaela Vorvoreanu
- David Whittinghill
Theses from 2017
A Pattern Approach to Examine the Design Space of Spatiotemporal Visualization, Chen Guo
Theses from 2016
Zephyr: A social psychology-based mobile application for long-distance romantic partners, Dhiraj Bodicherla
A study of how Chinese ink painting features can be applied to 3D scenes and models in real-time rendering, Muning Cao
Quit playing with your watch: Perceptions of smartwatch use, Christopher M. Gaeta
Inter-color NPR lines: A comparison of rendering techniques, Donald G. Herring
Gesture based non-obstacle interaction on mobile computing devices for dirty working environment, William B. Huynh
Implementation and validation of a probabilistic open source baseball engine (POSBE): Modeling hitters and pitchers, Rhett Tracy Schaefer
E-commerce mental models of upper middle class Chinese female consumers in Beijing, Yunfan Song
Theses from 2015
Framework for functional tree simulation applied to 'golden delicious' apple trees, Marek Fiser
Teaching introductory game development with unreal engine: Challenges, strategies, and experiences, Nicholas A. Head
Simulating depth of field using per-pixel linked list buffer, Yang Liu
Dynamic textures, Illia Ziamtsov
Theses from 2014
PERCEPTIONS AND EXPECTATIONS ABOUT THE USE OF SOCIAL MEDIA TO RAISE SITUATIONAL AWARENESS IN EMERGENCY EVENTS, Israa Bukhari
USABILITY TESTING OF THE M.A.E.G.U.S. SERIOUS GAME, James He
JUST NOTICEABLE DIFFERENCE SURVEY OF COMPUTER GENERATED IMAGERY USING NORMAL MAPS, Michael Edward Hoerter
THE EFFECT OF COLOR ON EMOTIONS IN ANIMATED FILMS, Andrew Kennedy
Usability of immersive virtual reality input devices, Christopher G. Mankey
M.A.E.G.U.S: MEASURING ALTERNATE ENERGY GENERATION VIA UNITY SIMULATION, Kavin Muhilan Nataraja
Augmented Reality Application Utility For Aviation Maintenance Work Instruction, John Bryan Pourcho
Senescence: An Aging based Character Simulation Framework, Suren Deepak Rajasekaran
Evaluating Optimum Levels Of Detail For 3d Interactive Aviation Maintenance Instructions, Nicholas Rohe
Integration of Z-Depth in Compositing, Kayla Steckel
Computer vision aided lip movement correction to improve English pronunciation, Shuang Wei
Theses from 2013
Pilot Study of a Kinect-Based Video Game to Improve Physical Therapy Treatment, Jacob Samuel Brown
A Study Of The Effects Of Computer Animated Character Body Style On Perception Of Facial Expression, Katherine Cissell
Investigating the Effect Specific Credits of the LEED Rating System have on the Energy Performance of an Existing Building, Richelle Fosu
The Effects Of Parallax Scrolling On User Experience And Preference In Web Design, Dede M. Frederick
UNDERSTANDING VERIFICATION AND VALIDATION OF PRODUCT MODEL DATA IN INDUSTRY, Joseph Gerace
An Examination of Presentation Strategies for Textual Data in Augmented Reality, Kanrawi Kitkhachonkunlaphat
MULTIFUNCTIONAL FURNITURE FOR UNDERPRIVILEGED COMMUNITIES: A MILESTONE IN SUSTAINABLE DEVELOPMENT, Farah Nasser
IMPACT OF GRAPHICAL FIDELITY ON A PLAYER’S EMOTIONAL RESPONSE IN VIDEO GAMES, Vivianette Ocasio De Jesus
CORRELATING THE PURDUE SPATIAL VISUALIZATION TEST WITH THE WONDERLIC PERSONNEL TEST FOR AMERICAN FOOTBALL PLAYERS, Karthik Sukumar
Theses from 2012
Defining Industry Expectations and Misconceptions of Art and Technology Co-Creativity, Vanessa C. Brasfield
DEFINING INDUSTRY EXPECTATIONS AND MISCONCEPTIONS OF ART AND TECHNOLOGY CO-CREATIVITY, Vanessa C. Brasfield
Social Media Marketing in a Small Business: A Case Study, Sarah Cox
User Assisted Tree Reconstruction from Point Clouds, William P. Leavenworth II
EFFECTS OF AUGMENTED REALITY PRESENTATIONS ON CONSUMER'S VISUAL PERCEPTION OF FLOOR PLANS, April L. Lutheran
An Analysis of Step, Jt, and Pdf Format Translation Between Constraint-based Cad Systems with a Benchmark Model, Dillon McKenzie-Veal
The Effect of Supplemental Pictorial Freehand Sketches on the Construction of CAD Models, Maria Nizovtseva
Towards the Development of Cost Metrics for Inadequate Interoperability, Kyle L. Sigo
The Effects of Microblogging in the Classroom on Communication, Alex Vernacchia
Incorporating Reverse Engineering Methodology into Engineering Curricula, Trevor Wanamaker
Research on the Relationship between Story and the Popularity of Animated Movies, Meng Wang
Sketching 3D Animation, Innfarn Yoo
Theses from 2011
How do Millennial Engineering and Technology Students Experience Learning Through Traditional Teaching Methods Employed in the University Setting?, Elizabeth A. Howard
Stereoscopic Visualization as a Tool For Learning Astronomy Concepts, Norman M. Joseph
Recruiting for Higher Education: The Roles that Print, Web, and Social Media Play in the Decision Process for Prospective Students, Brandon X. Karcher
Comparisons Between Educational Map Software Displaying Soil Data, Laura A. Kocur
Visual Learning Styles Among Digital Natives, Eric Palmer
Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov
Adopting Game Technology for Architectural Visualization, Scott A. Schroeder
GPU-Based Global Illumination Using Lightcuts, Tong Zhang
Theses from 2010
Effects of Lighting Phenomena on Perceived Realism of Rendered Water-rich Virtual Environments, Micah L. Bojrab
Full CUDA Implementation Of GPGPU Recursive Ray-Tracing, Andrew D. Britton
An Examination of Social Presence in Video Conferencing vs. an Augmented Reality Conferencing Application, Travis B. Faas
A Study of the Effects of Immersion on Short-term Spatial Memory, Eric A. Johnson
Evaluating the Efficacy of Clustered Visualization in Exploratory Search Tasks, Sarika S. Kothari
Large-Scale 3D Visualization of Doppler Reflectivity Data, Peter Kristof
Data Structures And Techniques For Visualization Of Large Volumetric Carbon Dioxide Datasets In A Real Time Experience, Jason B. Lambert
A Comparison of Peer Evaluation: The Evaluation App versus DeviantArt, Brian M. Mccreight
Evaluating User Modality Preference Effect On Cognitive Load In A Multimedia, Justin V. Scott
The Small and Medium Enterprise's Perspective of Product Data Management, Karen Waldenmeyer