Abstract

This paper presents the MAEGUS serious game and a study to determine its efficacy as a pedagogical tool. The MAEGUS serious game teaches sustainable energy concepts through gameplay simulating wind turbines and solar arrays. Players take the role of an energy manager for a city and use realistic data and information visualizations to learn the physical factors of wind and solar energy generation. The MAEGUS serious game study compares game assisted learning to a more traditional teaching method such as reading material in a crossover study, the results of which can inform future serious game development for educational purposes.

Degree Type

Thesis

Degree Name

Master of Science (MS)

Department

Computer and Information Technology

Date of Award

Spring 2014

First Advisor

David Whittinghill

Committee Member 1

Esteban Garcia

Committee Member 2

Tim McGraw

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