Abstract
Serious games are games, whose primary goal is not entertainment, but instead
education (Michael & Chen, 2005). They have the capability of presenting the
educational material into a way that is more engaging than traditional classroom
instruction. The researcher has decided to develop a serious game called
National Pastime. National Pastime is an online role playing game with the main
goal of motivating high school students to learn about the Japanese internment
camps that were established in the United States during World War II. The game
intends to improve the students’ motivation with its engaging story and gameplay.
Date of this Version
4-22-2011
Department
Computer Graphics Technology
Department Head
Marvin Sarapin
Month of Graduation
May
Year of Graduation
2011
Degree
Master of Science in Computer Graphics Technology
Head of Graduate Program
James L. Mohler
Advisor 1 or Chair of Committee
David M. Whittinghill
Committee Member 1
James L. Mohler
Committee Member 2
William Watson