Abstract
Current methods to display a new home in the architectural visualization industry involve long render times and hundreds of frames that require rendering. Many times, these virtual tours that are produced are slow, methodical, and limit the viewer's perspective of the home. This research looks into using computer game engines to display the virtual tour in real time, thus removing the long render time requirements and limited viewer perspective.
Keywords
arch viz, udk, unity, unreal, game engines
Date of this Version
4-2011
Department
Computer Graphics Technology
Department Head
Dr. Marvin Sarapin
Month of Graduation
May
Year of Graduation
2011
Degree
Master of Science
Head of Graduate Program
Dr. James Mohler
Advisor 1 or Chair of Committee
Clark A. Cory
Committee Member 1
Phillip S. Dunston
Committee Member 2
Nicoletta Adamo-Villani