Abstract

The primary purpose of this study was to establish whether or not students and industry professionals share the same views about what students should be learning in animation education, what skills are necessary, and whether or not students graduating with a bachelor’s degree would be adequately prepared for an entry level position. To establish where misconceptions lie, surveys were issued to three groups: undergraduate students, post-graduate students, and industry professionals. These surveys were then analyzed using paired t-test for validation and question relevance, and ANOVA models to establish whether or not groups shared viewpoints. These data established significance within the results such that there were many misconceptions that exist between all three groups, with a secondary effect showing that overall, many are dissatisfied with animation education’s lack of co-creativity. These data suggest that views are drastically different, and that changes should be made to the animation curricula in order to remove misconceptions that do exist. Suggestions and future work better discuss ways to achieve agreement and satisfaction across all groups.

Keywords

animation education, co-creativity, animation curricula, art and technology

Date of this Version

4-20-2012

Department

Computer Graphics Technology

Department Head

Marvin I. Sarapin

Month of Graduation

May

Year of Graduation

2012

Degree

Master of Science

Head of Graduate Program

Bedrich Benes

Advisor 1 or Chair of Committee

James L. Mohler

Committee Member 1

Patrick E. Connolly

Committee Member 2

Judith A. Birchman

Share

COinS