Abstract
The primary purpose of this study was to establish whether or not students and industry professionals share the same views about what students should be learning in animation education, what skills are necessary, and whether or not students graduating with a bachelor’s degree would be adequately prepared for an entry level position. To establish where misconceptions lie, surveys were issued to three groups: undergraduate students, post-graduate students, and industry professionals. These surveys were then analyzed using paired t-test for validation and question relevance, and ANOVA models to establish whether or not groups shared viewpoints. These data established significance within the results such that there were many misconceptions that exist between all three groups, with a secondary effect showing that overall, many are dissatisfied with animation education’s lack of co-creativity. These data suggest that views are drastically different, and that changes should be made to the animation curricula in order to remove misconceptions that do exist. Suggestions and future work better discuss ways to achieve agreement and satisfaction across all groups.
Keywords
animation education, co-creativity, animation curricula, art and technology
Date of this Version
4-20-2012
Department
Computer Graphics Technology
Department Head
Marvin I. Sarapin
Month of Graduation
May
Year of Graduation
2012
Degree
Master of Science
Head of Graduate Program
Bedrich Benes
Advisor 1 or Chair of Committee
James L. Mohler
Committee Member 1
Patrick E. Connolly
Committee Member 2
Judith A. Birchman
Included in
Art Practice Commons, Interdisciplinary Arts and Media Commons, Other Engineering Commons, Visual Studies Commons