Abstract
Interpreting raw data in serious games and simulations can be a time consuming and uninteresting task without visualizations. This study proposes one possible solution for an interface that incorporates data visualizations for Whittinghill and Nataraja's (2013) MAEGUS simulation, a serious game used to increase the retention of wind energy and solar energy concepts in students, while still being fun. After the interface was designed and developed, a think aloud usability test was conducted to answer the following research questions: how do students use a series of information visualizations to operate a multi-variate game-based simulation and what are some the usability issues the students face in the simulation? A thematic analysis was then conducted to document and organize the responses.
Degree Type
Thesis
Degree Name
Master of Science (MS)
Department
Computer and Information Technology
Date of Award
Spring 2014
Recommended Citation
He, James, "USABILITY TESTING OF THE M.A.E.G.U.S. SERIOUS GAME" (2014). Open Access Theses. 187.
https://docs.lib.purdue.edu/open_access_theses/187
First Advisor
David Whittinghill
Committee Member 1
Mihaela, Vorvoreanu
Committee Member 2
Victor Chen