Abstract
The purpose of this workshop is to introduce gamification for writing consultant education and to walk attendees through a hands-on experience of gamifying. Attendees will participate in a five-step design process: setting goals, analyzing learners and contents, assigning experience points and levels, selecting appropriate achievement for badges, and creating an evaluation plan. The learning outcomes are expected to be theoretical foundations about gamification, design-based thinking, creative and critical thinking, and applicable gamification cases.
Keywords
gamification, writing consultant education, flow theory, workshop
Date of this Version
4-23-2023
Recommended Citation
Zhang, Yixin, "A Workshop of Gamifying the Writing Consultant Education" (2023). Purdue Writing Lab/Purdue OWL Graduate Student Presentations. Paper 20.
https://docs.lib.purdue.edu/writinglabgradpres/20