Abstract

Serious games are games, whose primary goal is not entertainment, but instead
education (Michael & Chen, 2005). They have the capability of presenting the
educational material into a way that is more engaging than traditional classroom
instruction. The researcher has decided to develop a serious game called
National Pastime. National Pastime is an online role playing game with the main
goal of motivating high school students to learn about the Japanese internment
camps that were established in the United States during World War II. The game
intends to improve the students’ motivation with its engaging story and gameplay.

Date of this Version

4-22-2011

Department

Computer Graphics Technology

Department Head

Marvin Sarapin

Month of Graduation

May

Year of Graduation

2011

Degree

Master of Science in Computer Graphics Technology

Head of Graduate Program

James L. Mohler

Advisor 1 or Chair of Committee

David M. Whittinghill

Committee Member 1

James L. Mohler

Committee Member 2

William Watson

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