Implementing a 3D model into a virtual space allows the general public to engage critically with archaeological processes. There are many unseen decisions that go into reconstructing an ancient temple. Analysis of available materials and techniques, predictions of how objects were used, decisions of what sources to reference, puzzle piecing broken remains together, and even educated guesses used to fill gaps in information often go unobserved by the public. This work will educate users about those choices by allowing the side-by-side comparison of conflicting theories on the reconstruction of the Tholos at Delphi, which is an ideal site because of its unique shape, history, and presence of missing information. Data used in the reconstruction includes images taken on site, original archaeological renderings and measurements, and existing theories of the temple’s construction. The final virtual model will allow for side-by-side comparison of these differences. Furthermore, previous 3D representations are generally made for professional audiences and are rarely interactive. This model is also designed to elevate the current archaeological process from static representations into a format as dynamic as the process of reconstruction itself. The next step for this project is to fully integrate and experiment with how users engage with the model in an interactive application. Using modern technology to explore ancient artifacts creates new and exciting processes that show looking back to history can be just as powerful as envisioning the future.
"Digitizing Delphi: Educating Audiences Through Virtual Reconstruction,"
The Journal of Purdue Undergraduate Research:
Vol. 13, Article 49.
Ancient History, Greek and Roman through Late Antiquity Commons, Classical Archaeology and Art History Commons, Educational Technology Commons, Graphics and Human Computer Interfaces Commons, Historic Preservation and Conservation Commons, Other Computer Sciences Commons, Other History of Art, Architecture, and Archaeology Commons