Abstract
Gaming and play exist in connection to forces outside of the game systems themselves. Together, all these intersecting forces make up a meta game that informs and enables variance in play as well as creates barriers to entering play. This thesis fleshes out the framework of a metagame and shows how players can take a metagame perspective to transform, transcend, or even transgress barriers. This thesis discusses sources of metagaming and encompasses examples from video and traditional games.
Disciplines
Mass Communication | Reading and Language | Rhetoric and Composition
Degree Type
Thesis
Degree Name
Master of Arts (MA)
Department
English
First Advisor
Samantha Blackmon
Committee Chair
Samantha Blackmon
Committee Member 1
Nathan Johnson
Committee Member 2
Thomas Rickert
Date of Award
Summer 2014
Recommended Citation
Love, Patrick S., "Playing on the periphery: Metagaming and transgressive play" (2014). Open Access Theses. 650.
https://docs.lib.purdue.edu/open_access_theses/650
Included in
Mass Communication Commons, Reading and Language Commons, Rhetoric and Composition Commons