Abstract
Gaming and play exist in connection to forces outside of the game systems themselves. Together, all these intersecting forces make up a meta game that informs and enables variance in play as well as creates barriers to entering play. This thesis fleshes out the framework of a metagame and shows how players can take a metagame perspective to transform, transcend, or even transgress barriers. This thesis discusses sources of metagaming and encompasses examples from video and traditional games.
Degree Type
Thesis
Degree Name
Master of Arts (MA)
Department
English
Committee Chair
Samantha Blackmon
Date of Award
Summer 2014
Recommended Citation
Love, Patrick S., "Playing on the periphery: Metagaming and transgressive play" (2014). Open Access Theses. 650.
https://docs.lib.purdue.edu/open_access_theses/650
First Advisor
Samantha Blackmon
Committee Member 1
Nathan Johnson
Committee Member 2
Thomas Rickert
Included in
Mass Communication Commons, Reading and Language Commons, Rhetoric and Composition Commons