Recommended Citation
Matthew Hannah, Sarah Huber & Sorin Adam Matei (2019) Collecting Virtual and Augmented Reality in the Twenty-First Century Library, Collection Management, 44:2-4, 277-295, DOI: 10.1080/01462679.2019.1587673
DOI
10.1080/01462679.2019.1587673
Date of this Version
3-1-2019
Keywords
Augmented reality, digital humanities, digital scholarship, library collections, virtual reality
Abstract
In this paper, we discuss possible pedagogical applications for virtual and augmented reality (VR and AR), within a humanities/social sciences curriculum, articulating a critical need for academic libraries to collect and curate 3D objects. We contend that building infrastructure is critical to keep pace with innovative pedagogies and scholarship. We offer theoretical avenues for libraries to build a repository 3D object files to be used in VR and AR tools and sketch some anticipated challenges. To build an infrastructure to support VR/AR collections, we have collaborated with College of Liberal Arts to pilot a program in which Libraries and CLA faculty work together to bring VR/AR into liberal arts curricula.
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Cataloging and Metadata Commons, Collection Development and Management Commons, Educational Technology Commons, Graphics and Human Computer Interfaces Commons, Scholarly Communication Commons