Enhancing learning outcomes through evaluation of serious gaming: A mixed methods study

Kerrie Anna Douglas, Purdue University

Abstract

This study compared the change in counseling student's self-efficacy and skill related to suicide assessment and intervention through the use of a novel intervention-oriented evaluation method, evaluation focused discussion groups, in an experimental embedded mixed methods design. An innovation counselor pedagogical tool, Suicide Risk Assessment Game (SRAG), was the subject of evaluation. Counseling students in three groups, control, SRAG only, and SRAG and evaluation-focused discussion groups were compared on two variables, counselor self-efficacy related to suicide assessment through the Counselor Suicide Assessment Survey and counseling skill related to suicide assessment and intervention, as measured by the Suicide Intervention Response Inventory 2 (SIRI-2). Results from ANCOVA found that counseling students who participated in SRAG and the evaluation-focused discussion group improved in self-efficacy related to the suicide assessment significantly more than the other groups. Results from a nonparametric alternative to ANCOVA, the Conover and Iman method (1982) found no statistical significance between groups.

Degree

Ph.D.

Advisors

Morris, Purdue University.

Subject Area

Educational evaluation|Educational psychology|Counseling Psychology

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