Playing on the periphery: Metagaming and transgressive play
Abstract
Gaming and play exist in connection to forces outside of the game systems themselves. Together, all these intersecting forces make up a meta game that informs and enables variance in play as well as creates barriers to entering play. This thesis fleshes out the framework of a metagame and shows how players can take a metagame perspective to transform, transcend, or even transgress barriers. This thesis discusses sources of metagaming and encompasses examples from video and traditional games.
Degree
M.A.
Advisors
Blackmon, Purdue University.
Subject Area
Rhetoric|Mass communications
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