Usability testing of the M.A.E.G.U.S. serious game

James He, Purdue University

Abstract

Interpreting raw data in serious games and simulations can be a time consuming and uninteresting task without visualizations. This study proposes one possible solution for an interface that incorporates data visualizations for Whittinghill and Nataraja's (2013) MAEGUS simulation, a serious game used to increase the retention of wind energy and solar energy concepts in students, while still being fun. After the interface was designed and developed, a think aloud usability test was conducted to answer the following research questions: how do students use a series of information visualizations to operate a multi-variate game-based simulation and what are some the usability issues the students face in the simulation? A thematic analysis was then conducted to document and organize the responses.

Degree

M.S.

Advisors

Whittinghill, Purdue University.

Subject Area

Alternative Energy|Educational technology|Computer science

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