Woodification of polygonal meshes
Abstract
An evolving polygonal mesh based on stem's tree growth coupled with a physical simulation of bark's cracking is presented. This process is denominated woodification. Whereas previous approaches use a fixed resolution voxel grid, woodification is built on the deformable simplicial complex representation, which robustly simulates growth with adaptive subdivision. The approach allows any meshed object to be grown and textured. Features, such as interaction with obstacles, attributes interpolation, and sketching tools, are added to provide control during the woodifible process
Degree
M.S.
Advisors
Benes, Purdue University.
Subject Area
Computer science
Off-Campus Purdue Users:
To access this dissertation, please log in to our
proxy server.