Topics in video game technology
Abstract
Artificial Intelligence has been a critical part of video games for a long time and is becoming increasingly more complex with modern-day games. Gamers look for smarter opponents and tougher bots to engage them and this has led to AI's being a much more important component of a game than it ever was. Our initial work dealt with emergent behaviors and their potential impact on games. We built a Predator-Prey ecosystem simulation and analyzed the Lotka-Volterra model. We then explored its potential uses in resource collection based strategy-games. The second part of this work was an analysis of the relationship between prey and vegetation. We developed a more realistic vegetation growth model and studied the relationship between consumption and growth. The goal of the final part of our work was to build a racing game based on the Graph Camera concept as described by Popescu et al.
Degree
M.S.
Advisors
Hoffmann, Purdue University.
Subject Area
Computer science
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