“Samantha's Hospital Island Adventure”: User satisfaction and cognitive learning
Abstract
Samantha's Hospital Island Adventure is one of the learning modules from the game “Samantha's Island Adventure” in which the gameplay incorporates answers to age-appropriate questions about spina bifida. This serious game targets children ages five to eight years of age learning about the birth defect and self care. The researcher/game developer is hopeful that the gaming tool will introduce a revolutionary and powerful alternative to the traditional error-prone and subjective methods of educating the child about the birth defect through physician-parent miscommunication. The game intends to help improve the child's quality of life through better self-concept, and better self-care skills and management. In addition, the game will benefit: parents, classmates, siblings, and teachers of children with Spina Bifida. The Spina Bifida Association of Phoenix, St. Joseph's Hospital in Phoenix, and the Children's Memorial in Chicago, Illinois, are the sponsors.
Degree
M.S.
Advisors
Harris, Purdue University.
Subject Area
Health education|Educational technology
Off-Campus Purdue Users:
To access this dissertation, please log in to our
proxy server.