Designing Large-Scale Interactive Traffic Animations for Urban Modeling

Abstract

Designing and optimizing traffic behavior and animation is a challenging problem of interest to virtual environment content generation and to urban planning and design. While some traffic simulation methods have appeared in computer graphics, most related systems focus on the design of buildings, roads, or cities but without explicitly considering urban traffic. To our knowledge, our work provides the first interactive approach which enables a designer to specify a desired vehicular traffic behavior (e.g., road occupancy, travel time, emissions, etc.) and the system will automatically compute what realistic 3D urban model (e.g., an interconnected network of roads, parcels, and buildings) yields the specified behavior. Our system both altered and improved traffic behavior in novel procedurally-generated cities and in road networks of existing cities. Our urban models contain up to 360 km of roads, 300,000 vehicles, and typically cover four hours of simulated peak traffic time. The typical editing session time to "paint" a new traffic pattern and to compute the new/changed urban model is two to five minutes.

Keywords

Categories and Subject Descriptors (according to ACM CCS):; I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—; 1.3.6 [Computer Graphics]: Methodology and Techniques—

Date of this Version

2014

DOI

10.1111/cgf.12329

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