This study focused on the implications of augmented reality videochat when used in an educational context. Traditional web conferencing systems are impaired by limitations that inhibit their use for education, primarily due to their difficulty in creating social presence. An augmented video chat system was created that allowed two users to interact with a three dimensional models displayed on top of paper markers called fiducials. This chat system was tested to ascertain if it was able to create more social presence than a traditional web conferencing system. The two systems were found to create similar amounts of social presence during use. Implications for educational use and future web conferencing systems are discussed.

Date of this Version



Computer Graphics Technology

Department Head

Marvin Sarapin

Month of Graduation


Year of Graduation



Master of Science

Head of Graduate Program

Gary Bertoline

Advisor 1 or Chair of Committee

Ronald Glotzbach

Committee Member 1

James Mohler

Committee Member 2

Bill Watson