The relationship between time spent playing massive multiplayer online games, motivations for play, and aggression
The purpose of this thesis was to examine the relationship between how much an individual plays massive multiplayer online games (MMOs), their ratings on scales measuring their motivation for playing, and their score on an aggression scale. The sample consisted of individuals who were at least 18 years of age, currently living within the United States, and have played an MMO within the last three months (N = 115). The survey included questions regarding how much they play, their motivations for playing, an aggression scale, and a number of demographic questions. Data was analyzed using a linear regression. The results of this study failed to show a relationship between how much people play MMOs and aggression. There was also no relationship found between motivation for playing MMOs and aggression.
Edwards, Purdue University.
Social research|Behavioral psychology|Personality psychology
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