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Description

I will give a summary of the past 20 years in educational gaming, talk about my framework for making it better, and then glance into the future of virtual, augmented, and mixed reality with some ideas of where the technology is headed. This will include the age levels and limitations of VR and how we can address the limitation and leverage our existing resources.

Location

STEW 278

Start Date

10-4-2016 1:00 PM

DOI

10.5703/1288284316593

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Oct 4th, 1:00 PM

The Future of Virtual, Augmented, and Mixed Reality

STEW 278

I will give a summary of the past 20 years in educational gaming, talk about my framework for making it better, and then glance into the future of virtual, augmented, and mixed reality with some ideas of where the technology is headed. This will include the age levels and limitations of VR and how we can address the limitation and leverage our existing resources.