In her article "Pullinger's and Joseph's Inanimate Alice and Intercultural Engagement" Ana Abril analyzes Kate Pullinger's and Chris Joseph's digital graphic novel and game. Inanimate Alice offers a model for online education environments and has been widely acclaimed. However, Abril's ana-lysis suggests possible ways for improving the empathic and educational potential of the novel/game for interpersonal and intercultural benefit. Abril bases her analysis on the theories of human interpersonal communication and then applies these findings to Inanimate Alice and suggests improvement so that participants would be able to decide if they want to play from the viewpoint of their own culture or another one according to versions available.
"Pullinger's and Joseph's Inanimate Alice and Intercultural Engagement."
CLCWeb: Comparative Literature and Culture
This text has been double-blind peer reviewed by 2+1 experts in the field.
The above text, published by Purdue University Press ©Purdue University, has been downloaded 325 times as of 08/07/19.
American Studies Commons, Comparative Literature Commons, Educational Administration and Supervision Commons, Educational Methods Commons, English Language and Literature Commons, European Languages and Societies Commons, Feminist, Gender, and Sexuality Studies Commons, Other Arts and Humanities Commons, Other Film and Media Studies Commons, Reading and Language Commons, Rhetoric and Composition Commons, Social and Behavioral Sciences Commons, Television Commons, Theatre and Performance Studies Commons