CIB Conferences
Abstract
The integration of gamification and metaverse-based teaching presents a transformative approach to civil engineering education, addressing the demand for digital, innovative and collaborative skills. By leveraging gamification’s ability to enhance motivation, engagement and comprehension, alongside the immersive, accessible, and practical nature of metaverse environments, these methods can significantly improve learning outcomes. Two case studies from German universities highlight the distinct and complementary benefits of these approaches. Gamification fosters intrinsic motivation, deepens understanding of technical concepts, and enhances collaboration through game-based elements. Meanwhile, the metaverse facilitates realistic simulations, time- and location-independent learning, and the practical application of theoretical knowledge. Combined, these methods offer synergistic advantages that create engaging, future-oriented learning experiences and support the development of critical skills. While the potential of this combination is clear, challenges remain, including implementation costs, digital literacy gaps and accessibility barriers. Further research is essential to refine these methods, explore their application across diverse contexts, and ensure their scalability in resource-constrained environments. This innovative combination of gamification and metaverse-based teaching holds promise for reshaping civil engineering education to meet the evolving demands of the field.
The paper will be presented:
In-person
Primary U.N. Sustainable Development Goals (SDG)
Quality Education - - Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all
Secondary U.N. Sustainable Development Goals (SDG)
Sustainable Cities and Communities - - Make cities and human settlements inclusive, safe, resilient and sustainable
Primary CIB Task Group OR Working commission
W089 – Education in the Built Environment
Secondary CIB Task Group OR Working commission
W078 – Information Technology for Construction
Recommended Citation
Bartels, Niels and Pütz, Carla
(2025)
"Metaverse and gamification in civil engineering teaching: Case studies, synergies and practical applications,"
CIB Conferences: Vol. 1
Article 318.
DOI: https://doi.org/10.7771/3067-4883.1785