Abstract

Current methods to display a new home in the architectural visualization industry involve long render times and hundreds of frames that require rendering. Many times, these virtual tours that are produced are slow, methodical, and limit the viewer's perspective of the home. This research looks into using computer game engines to display the virtual tour in real time, thus removing the long render time requirements and limited viewer perspective.

Keywords

arch viz, udk, unity, unreal, game engines

Date of this Version

4-2011

Department

Computer Graphics Technology

Department Head

Dr. Marvin Sarapin

Month of Graduation

May

Year of Graduation

2011

Degree

Master of Science

Head of Graduate Program

Dr. James Mohler

Advisor 1 or Chair of Committee

Clark A. Cory

Committee Member 1

Phillip S. Dunston

Committee Member 2

Nicoletta Adamo-Villani

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