Abstract

Burnie is an exergame being developed at Purdue University and is used in this study. Burnie was developed using the Unity3D engine and OpenNI to interface with the Xbox Kinect. This study looked at how gesture intensity affected perceived enjoyment and perceived fatigue of the game. The results of the study could not reject the null hypothesis. Gesture intensity does not have a significant relationship to perceived enjoyment and perceived fatigue. This result means that future studies can alter the gesture intensity of the game Burnie without adversely affecting the player’s enjoyment and fatigue levels.

Keywords

physical, therapy, kinect, video, game

Date of this Version

2013

Department

Computer Graphics Technology

Department Head

Marvin Sarapin

Month of Graduation

May

Degree

Master of Science

Head of Graduate Program

Craig Miller

Advisor 1 or Chair of Committee

David Whittinghill

Committee Member 1

Bedrich Benes

Committee Member 2

Raymond Hassan

Share

COinS