Abstract
Burnie is an exergame being developed at Purdue University and is used in this study. Burnie was developed using the Unity3D engine and OpenNI to interface with the Xbox Kinect. This study looked at how gesture intensity affected perceived enjoyment and perceived fatigue of the game. The results of the study could not reject the null hypothesis. Gesture intensity does not have a significant relationship to perceived enjoyment and perceived fatigue. This result means that future studies can alter the gesture intensity of the game Burnie without adversely affecting the player’s enjoyment and fatigue levels.
Keywords
physical, therapy, kinect, video, game
Date of this Version
2013
Department
Computer Graphics Technology
Department Head
Marvin Sarapin
Month of Graduation
May
Degree
Master of Science
Head of Graduate Program
Craig Miller
Advisor 1 or Chair of Committee
David Whittinghill
Committee Member 1
Bedrich Benes
Committee Member 2
Raymond Hassan