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Theses from 2012

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DEFINING INDUSTRY EXPECTATIONS AND MISCONCEPTIONS OF ART AND TECHNOLOGY CO-CREATIVITY, Vanessa C. Brasfield

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Social Media Marketing in a Small Business: A Case Study, Sarah Cox

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User Assisted Tree Reconstruction from Point Clouds, William P. Leavenworth II

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EFFECTS OF AUGMENTED REALITY PRESENTATIONS ON CONSUMER'S VISUAL PERCEPTION OF FLOOR PLANS, April L. Lutheran

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An Analysis of Step, Jt, and Pdf Format Translation Between Constraint-based Cad Systems with a Benchmark Model, Dillon McKenzie-Veal

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Towards the Development of Cost Metrics for Inadequate Interoperability, Kyle L. Sigo

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The Effects of Microblogging in the Classroom on Communication, Alex Vernacchia

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Research on the Relationship between Story and the Popularity of Animated Movies, Meng Wang

Theses from 2011

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How do Millennial Engineering and Technology Students Experience Learning Through Traditional Teaching Methods Employed in the University Setting?, Elizabeth A. Howard

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WHAT IS THE EFFECT OF REAL VERSUS AUGMENTED MODELS FOR THE ADVANCEMENT OF SPATIAL ABILITY BASED ON HAPTIC OR VISUAL LEARNING STYLE OF ENTRY-LEVEL ENGINEERING GRAPHICS STUDENTS?, Katie L. Huffman

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Stereoscopic Visualization as a Tool For Learning Astronomy Concepts, Norman M. Joseph

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Recruiting for Higher Education: The Roles that Print, Web, and Social Media Play in the Decision Process for Prospective Students, Brandon X. Karcher

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Comparisons Between Educational Map Software Displaying Soil Data, Laura A. Kocur

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Visual Learning Styles Among Digital Natives, Eric Palmer

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Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov

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Adopting Game Technology for Architectural Visualization, Scott A. Schroeder

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GPU-Based Global Illumination Using Lightcuts, Tong Zhang