Theses from 2012
DEFINING INDUSTRY EXPECTATIONS AND MISCONCEPTIONS OF ART AND TECHNOLOGY CO-CREATIVITY, Vanessa C. Brasfield
Social Media Marketing in a Small Business: A Case Study, Sarah Cox
User Assisted Tree Reconstruction from Point Clouds, William P. Leavenworth II
EFFECTS OF AUGMENTED REALITY PRESENTATIONS ON CONSUMER'S VISUAL PERCEPTION OF FLOOR PLANS, April L. Lutheran
An Analysis of Step, Jt, and Pdf Format Translation Between Constraint-based Cad Systems with a Benchmark Model, Dillon McKenzie-Veal
Towards the Development of Cost Metrics for Inadequate Interoperability, Kyle L. Sigo
The Effects of Microblogging in the Classroom on Communication, Alex Vernacchia
Research on the Relationship between Story and the Popularity of Animated Movies, Meng Wang
Theses from 2011
How do Millennial Engineering and Technology Students Experience Learning Through Traditional Teaching Methods Employed in the University Setting?, Elizabeth A. Howard
Stereoscopic Visualization as a Tool For Learning Astronomy Concepts, Norman M. Joseph
Recruiting for Higher Education: The Roles that Print, Web, and Social Media Play in the Decision Process for Prospective Students, Brandon X. Karcher
Comparisons Between Educational Map Software Displaying Soil Data, Laura A. Kocur
Visual Learning Styles Among Digital Natives, Eric Palmer
Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov
Adopting Game Technology for Architectural Visualization, Scott A. Schroeder
GPU-Based Global Illumination Using Lightcuts, Tong Zhang