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Theses from 2013

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Pilot Study of a Kinect-Based Video Game to Improve Physical Therapy Treatment, Jacob Samuel Brown

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A Study Of The Effects Of Computer Animated Character Body Style On Perception Of Facial Expression, Katherine Cissell

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Investigating the Effect Specific Credits of the LEED Rating System have on the Energy Performance of an Existing Building, Richelle Fosu

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The Effects Of Parallax Scrolling On User Experience And Preference In Web Design, Dede M. Frederick

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UNDERSTANDING VERIFICATION AND VALIDATION OF PRODUCT MODEL DATA IN INDUSTRY, Joseph Gerace

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An Examination of Presentation Strategies for Textual Data in Augmented Reality, Kanrawi Kitkhachonkunlaphat

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MULTIFUNCTIONAL FURNITURE FOR UNDERPRIVILEGED COMMUNITIES: A MILESTONE IN SUSTAINABLE DEVELOPMENT, Farah Nasser

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IMPACT OF GRAPHICAL FIDELITY ON A PLAYER’S EMOTIONAL RESPONSE IN VIDEO GAMES, Vivianette Ocasio De Jesus

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CORRELATING THE PURDUE SPATIAL VISUALIZATION TEST WITH THE WONDERLIC PERSONNEL TEST FOR AMERICAN FOOTBALL PLAYERS, Karthik Sukumar

Theses from 2012

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Defining Industry Expectations and Misconceptions of Art and Technology Co-Creativity, Vanessa C. Brasfield

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DEFINING INDUSTRY EXPECTATIONS AND MISCONCEPTIONS OF ART AND TECHNOLOGY CO-CREATIVITY, Vanessa C. Brasfield

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Social Media Marketing in a Small Business: A Case Study, Sarah Cox

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User Assisted Tree Reconstruction from Point Clouds, William P. Leavenworth II

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EFFECTS OF AUGMENTED REALITY PRESENTATIONS ON CONSUMER'S VISUAL PERCEPTION OF FLOOR PLANS, April L. Lutheran

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An Analysis of Step, Jt, and Pdf Format Translation Between Constraint-based Cad Systems with a Benchmark Model, Dillon McKenzie-Veal

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The Effect of Supplemental Pictorial Freehand Sketches on the Construction of CAD Models, Maria Nizovtseva

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Towards the Development of Cost Metrics for Inadequate Interoperability, Kyle L. Sigo

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The Effects of Microblogging in the Classroom on Communication, Alex Vernacchia

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Incorporating Reverse Engineering Methodology into Engineering Curricula, Trevor Wanamaker

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Research on the Relationship between Story and the Popularity of Animated Movies, Meng Wang

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Sketching 3D Animation, Innfarn Yoo

Theses from 2011

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How do Millennial Engineering and Technology Students Experience Learning Through Traditional Teaching Methods Employed in the University Setting?, Elizabeth A. Howard

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WHAT IS THE EFFECT OF REAL VERSUS AUGMENTED MODELS FOR THE ADVANCEMENT OF SPATIAL ABILITY BASED ON HAPTIC OR VISUAL LEARNING STYLE OF ENTRY-LEVEL ENGINEERING GRAPHICS STUDENTS?, Katie L. Huffman

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Stereoscopic Visualization as a Tool For Learning Astronomy Concepts, Norman M. Joseph

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Recruiting for Higher Education: The Roles that Print, Web, and Social Media Play in the Decision Process for Prospective Students, Brandon X. Karcher

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Comparisons Between Educational Map Software Displaying Soil Data, Laura A. Kocur

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Visual Learning Styles Among Digital Natives, Eric Palmer

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Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov

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Adopting Game Technology for Architectural Visualization, Scott A. Schroeder

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GPU-Based Global Illumination Using Lightcuts, Tong Zhang