Description
I will give a summary of the past 20 years in educational gaming, talk about my framework for making it better, and then glance into the future of virtual, augmented, and mixed reality with some ideas of where the technology is headed. This will include the age levels and limitations of VR and how we can address the limitation and leverage our existing resources.
Location
STEW 278
Start Date
10-4-2016 1:00 PM
DOI
10.5703/1288284316593
The Future of Virtual, Augmented, and Mixed Reality
STEW 278
I will give a summary of the past 20 years in educational gaming, talk about my framework for making it better, and then glance into the future of virtual, augmented, and mixed reality with some ideas of where the technology is headed. This will include the age levels and limitations of VR and how we can address the limitation and leverage our existing resources.
Infographic